- Kotlin 60.9%
- C 23.2%
- Java 12.5%
- C++ 2.6%
- GLSL 0.4%
- Other 0.3%
|
Some checks failed
Android CI / build (push) Has been cancelled
* fix: install Steam games to the selected external volume on modern builds The modern override forced the external install root to the primary emulated volume (internal flash). App-scoped Android/data dirs on SD/USB volumes are equally permission-free and are all the settings picker ever stores, so use the picked volume like legacy and the other stores already do. * perf: stage depot chunk temp files on internal storage for external installs Each chunk was written to the install volume twice (compressed temp, then decompressed final) plus a create/delete pair, roughly halving install throughput on SD cards. Redirect the transient chunk dir to the internal cache dir via the injected filesystem, with low-space fallback to the old location, and wipe it when the download job ends. --------- Co-authored-by: Utkarsh Dalal <utkarsh.dalal@toptal.com> |
||
|---|---|---|
| .github | ||
| .run | ||
| app | ||
| docs | ||
| gradle | ||
| keyvalues | ||
| PrivacyPolicy | ||
| tools | ||
| ubuntufs | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| build.gradle.kts | ||
| CONTRIBUTING.md | ||
| gradle.properties | ||
| gradlew | ||
| gradlew.bat | ||
| img.png | ||
| keystore | ||
| LICENSE | ||
| manifest.json | ||
| prod-debug.lineage | ||
| README.md | ||
| recommendations.json | ||
| ROADMAP.md | ||
| settings.gradle.kts | ||
| THIRD_PARTY_NOTICES | ||
GameNative
Play the PC games you already own — from Steam, Epic and GOG — on your Android device, with cloud saves.
GameNative lets you run the PC games in your Steam, Epic and GOG libraries directly on Android — no streaming required. Your saves sync to the cloud, so you can stop on your PC and keep going on your phone.
It's still early. Not every game runs yet, and some need tweaking to play well, but the community is constantly finding and sharing configs that work — and these get applied automatically. You can see if anyone has tried running your game successfully at https://gamenative.app/compatibility.
What you get
- Play games you actually own on Steam, Epic, GOG and Amazon
- Cloud saves that carry over between your PC and your phone
- Automatically applied known configs, so many games just work out of the box with no tweaking required
- Controller and touch support, with a custom control editor and on-screen HUD
- Steam DLC, workshop and branch support
- Active support over Discord if you need help getting a game running
Demo
TechDweeb walks through setting up GameNative on an Android handheld in a couple of minutes:
How to use
- Download the latest release here
- Install the APK on your Android device
- Log in to your Steam account
- Install your game
- Hit play and enjoy
Support
The fastest way to get help is the Discord server — we're 35k+ strong and someone's usually around.
Please don't open issues on GitHub; they're closed automatically. Bring it to Discord instead.
If you'd like to chip in, you can support the project on Ko-fi.
Contributing
Want to help out? Message us to get into the #development channel on Discord, or open a thread there. Things we're currently looking for help with live on our Trello board.
Building
Most of the time you don't need this — if you just want to play, grab the release above. This is for contributors.
- Build it like any normal Android Studio project. Ask on Discord if you get stuck.
- SteamGridDB API key (optional): to pull game artwork for custom games, add your key to
local.properties:
You can get one from your SteamGridDB preferences. Without it everything still works — it just won't fetch images.STEAMGRIDDB_API_KEY=your_api_key_here
Analytics & privacy
GameNative uses PostHog for anonymous analytics. No personal information is ever collected — no names, emails, IPs or device identifiers.
Always collected, to improve game compatibility:
- Game launch, close and exit events (game name, store, session length, average FPS, container config)
- Game install, cancel and uninstall events
This is how we figure out which games work, how well they run, and which configs to apply automatically for the next person. It can't identify you.
Optional, and switchable under Settings → Info → Usage Analytics:
- Feature usage (on-screen keyboard, controller, HUD, control editor)
- Login success/failure events
- Recommendation interactions
- App lifecycle events (foreground/background)
- Cloud sync events
The full Privacy Policy has the details.
Supporters
Thanks to our Ko-fi sponsors and GitHub sponsors, including CodeRabbit.
License
See THIRD_PARTY_NOTICES for attributions, copyleft source offers, and notices about third-party and proprietary components bundled with the app.
Disclaimer: This software is meant for playing games that you legally own. Don't use it for piracy or anything else illegal. The maintainer takes no responsibility for misuse.